
JetStream Drenard
Black Fox Marauders Spaceship Bebop
58
|
Posted - 2015.03.12 14:45:24 -
[2] - Quote
Low Sec is broken, but your sec status has little to do with it. It is supposed to be a place where people can PvP, without going to null. ANYTHING, that limits pvp in low sec is broken. It is basically a heavier version of high sec rather then a lighter version of null.
Gate guns. The average small gang cannot cope with gate guns especially destroyer and below. This forces the need for cruiser logi in a fleet that does not want to use remote reps. This limits engagements with the daytrippers and any other small -medium fleet that simply wants easy kills and will not leave a gate environment as they travel.
Without gate guns, you would have more insta-locking, risk averse, easy-button pressers sitting on gates all over the place. Being Pi, allows neutral sec fleets to attack you without receiving a suspect flag and therefore leaving a small gang trying to engage them with the choice of abandoning the person being attacked, or fighting with gate guns defending the neutral aggressor. In small gang the choice is made to abandon because you cannot weather the gate gun fire, or most of your local reps are dedicated to handling gate gun dps instead of target dps. This is the reason why me and most of my corp fix our sec status, as it prevents being pwned on a gate.
So CCP could either remove gate guns or make the weapons flag visible to all and not allow gate guns from defending a neutral with a weapons timer, but it you should still get sec status loss for attacking a neutral, even if the gate guns dont defend them. I would vote for the latter, as gate guns is the only thing that prevents perma camps by people who do not understand the mechanics.
FW Deadspace Complexes. First, your sec status is irrelevant. The idea of making all FW Deadspace complexes a sec loss free zone (NOT a suspect status free zone) is appealing only because it can help to encourage PvP, with the truly risk averse that think sec status loss is some horrible thing that prevents them from living in high sec and running lvl4 missions all day.
The truth is the truly risk averse are only looking for easy kills and not good fights, and these people will rarely enter your plex anyway. BUT there exists the chance that it just might encourage more people to come to FW space to fight in plexes without sec status loss, and that is never a bad thing. Giving them suspect flags for entering is the opposite of encouraging pvp.
Sec Status. Working as intended. That is your consequence for attacking neutrals.
OP, All your arguments of pvp are worthless as is your militia. The truth is all you want to do is gank people while running away from every credible fight (good fight). Even though preventing sec status loss in FW plexes, would just increase your ability to skate around low sec, pretending to be in a war, while living in high sec is classic squid avoidance strategy, it is still a good idea from a pvp mmo stance. But dont pretend like your militia will suddenly get more content, you have plenty of content right now that you rarely use in any way other then ganking, it is called Gal Mil. You will only get more risk free content, which is all you really want anyway. The unfortunate part is that doing what is right for the game only makes your inability to play it stronger. |

JetStream Drenard
Black Fox Marauders Spaceship Bebop
58
|
Posted - 2015.03.12 15:28:44 -
[3] - Quote
Gully Alex Foyle wrote:
Also, suspect status and gate/station guns would need to stay imo, they're there for a good reason: making lowsec a bit easier to travel through or live in compared to null (along with no bubbles). Else there would be no difference vs. NPC null.
Gully! Have not seen you in a while. I do Agree. In the interest of pvp opportunity, gate guns could be tweaked to not defend a neutral with a weapons timer. It would help small gangs pvp on gates enormously. But it is not a game changer. |